#ifndef SCORE_H #define SCORE_H #include "commons.hpp" class Score { public: Score(); Score(int num); void draw(sf::RenderWindow *window); void incrisScore(); private: std::vector _scoreSprite; sf::Texture _texture; const std::string _spriteFile = WORK_DIR+"Resources/numbers-spreadsheet.png"; int _score; int _posX, _posY; void setScore(); }; #endif // SCORE_H