#ifndef SOUNDMANAGER_HPP #define SOUNDMANAGER_HPP #include #include #include "commons.hpp" //#define SOUND static sf::Sound class SoundManager { public: static void load(); static void playSound(std::string name); static void playMusic(std::string name); static void stopMusic(std::string name); static void pauseMusic(std::string name); static void setLoop(bool loop, std::string name); static void setPitch(float pitch, std::string name); static void setVolume(float volume, std::string name); static void setPosition(float x, float y, float z, std::string name); static void setGlobalSoundVolumen(float volume); static void setGlobalMusicVolumen(float volume); private: //INITIALIZE YOUR VARIABLES AS STATIC sf::Music or sf::SoundBuffer /* Example:*/ static sf::Music worldMusic; static sf::Music clickTrack; static sf::SoundBuffer atk1; static sf::SoundBuffer atk2; static sf::SoundBuffer atk3; static sf::SoundBuffer atk4; static sf::SoundBuffer atk5; static sf::SoundBuffer atk6; static sf::SoundBuffer atk7; static sf::SoundBuffer atk8; static sf::SoundBuffer atk9; static sf::SoundBuffer atk10; static sf::SoundBuffer atk11; static sf::SoundBuffer atk12; static sf::SoundBuffer atk13; static sf::SoundBuffer atk14; static sf::SoundBuffer atk15; static sf::SoundBuffer atk16; static sf::SoundBuffer atk17; static sf::SoundBuffer atk18; static sf::SoundBuffer atk19; static sf::SoundBuffer atk20; static sf::SoundBuffer fail1; static sf::SoundBuffer fail2; static sf::SoundBuffer fail3; static sf::SoundBuffer fail4; static sf::SoundBuffer fail5; static sf::SoundBuffer fail6; static sf::SoundBuffer note1; static sf::SoundBuffer note2; static sf::SoundBuffer note3; static sf::SoundBuffer note4; static std::map soundMap; static std::map musicMap; static std::map::iterator sit; static std::map::iterator mit; }; #endif // SOUNDMANAGER_HPP