#ifndef PLAYER_H #define PLAYER_H #include "commons.hpp" #include "compas.hpp" #include "actor.hpp" class Player : public Actor { public: Player(); Player(int num); bool event(sf::Event e) final override; DefenseResult::defenseResult event(sf::Event e, int note) final override; protected: bool updateLogic(float deltaTime, sf::RenderWindow *window); private: float time; bool error; }; #endif // PLAYER_H