#include "iaenemy.hpp" IaEnemy::IaEnemy() : Actor() {} IaEnemy::IaEnemy(int numplayer): Actor(numplayer) {} bool IaEnemy::updateLogic(float deltaTime, sf::RenderWindow *window) { return true; } bool IaEnemy::event(sf::Event e) {return false;} DefenseResult::defenseResult IaEnemy::event(sf::Event e, int note) {return DefenseResult::fail;}