#ifndef WAVE_HPP #define WAVE_HPP #include "commons.hpp" class Wave : public sf::Sprite{ private: //CONFIG const std::string spriteFile = WORK_DIR+"Resources/pulsation.png"; //END CONFIG bool direction; //TRUE => CAP A LA DRETA sf::Texture texture; public: Wave(bool dir); void update(float deltaTime); bool getDirection() const; }; #endif // WAVE_HPP