#include "combat.hpp" Combat::Combat() { ia = playerOneTurn = true; player = new Player(0); enemy = new IaEnemy(1); initShader(); } Combat::Combat(bool ia) { this->ia = ia; player = new Player(0); playerOneTurn = true; if (ia) enemy = new IaEnemy(1); else enemy = new Player(1); } void Combat::initShader() { time = 0; _text.create(W_WIDTH, W_HEIGHT); _background.setTexture(_text); _shader.loadFromFile("./Resources/shader.frag", sf::Shader::Fragment); _shader.setParameter("resolution", sf::Vector2f(W_WIDTH, W_HEIGHT)); } void Combat::update(float deltaTime, sf::RenderWindow *window) { player->update(deltaTime, window); enemy->update(deltaTime, window); time += deltaTime; _shader.setParameter("time", time); } void Combat::draw(sf::RenderWindow *window) { player->draw(window); enemy->draw(window); window->draw(_background, &_shader); } void Combat::updateEvents(sf::Event e) { if (playerOneTurn) playerOneTurn = player->event(e); else if (!ia) playerOneTurn = !enemy->event(e); }