#include "actor.hpp" Actor::Actor() {} Actor::Actor(int num) { this->character = new Character(num); } void Actor::draw(sf::RenderWindow *window) { window->draw(*character); } bool Actor::update(float deltaTime, sf::RenderWindow *window) { character->update(deltaTime); if (animate) { character->setState(PlayerState::attacking); animate = false; } return this->updateLogic(deltaTime, window); }