#ifndef PLAYSCENE_HPP #define PLAYSCENE_HPP #include "scene.hpp" class PlayScene : public Scene{ public: PlayScene(); PlayScene(const Menu& m) = delete; PlayScene(const Menu&& m) = delete; PlayScene& operator=(Menu& m) = delete; PlayScene& operator=(Menu&& m) = delete; void update(float deltaTime, sf::RenderWindow *window) final override; void draw(sf::RenderWindow *window) final override; void updateEvents(sf::Event e) final override; private: sf::Texture _backgroundTexture; sf::Sprite background; }; #endif // PLAYSCENE_HPP