#ifndef CHARACTER_HPP #define CHARACTER_HPP #include "commons.hpp" class Character : public sf::Sprite{ private: //CONSTS const double frameTime = 0.2; const int numFrames = 4; const std::string spriteFile = ""; //CONSTS sf::Texture texture; int indexX, indexY, width, height; int posX, posY; PlayerState::playerState actualState, previousState; float timestamp, next; public: Character(); void update(float deltaTime); void setState(PlayerState::playerState state); }; #endif // CHARACTER_HPP