#ifndef COMMONS_HPP #define COMMONS_HPP #include #include #include #include #include #include /* getenv */ #include /* srand, rand */ #include /* time */ #include // std::iterator, std::input_iterator_tag #include #include #include "soundmanager.hpp" const int SCENE_NUM = 4; #define MARGEERR 0.2f #define BLACKVALUE 0.4f #define W_WIDTH 1024 #define W_HEIGHT 768 const std::string WORK_DIR(getenv("WORK_DIR")); #define ASSERT(expression) do \ { \ if(!(expression)) { \ std::cout << "ASSERT FAILED, STOPPING " << std::endl;\ std::cout << "At file " << __FILE__ \ << " inside function " << __PRETTY_FUNCTION__ << " on line " << __LINE__ << std::endl; \ assert(expression); \ std::exit(-1); \ } \ } while (0) namespace ButtonState { //namespace for button states (for the menu) //released is the regular state of the button, it activates when you move the mouse over it //off means it is drawn but not clickable. enum basicState {released, active, pressed, off}; } namespace GameScene { enum gameScene{menu,inGame,help,credits}; } namespace PlayerState { enum playerState{idle, attacking, inMidle, hurt, success}; } namespace CombatState { enum combatState{player_def = 0, player_atk = 1, enemy_def = 2, enemy_atk = 3}; } #endif // COMMONS_HPP