#include "game.hpp" Game* Game::instance = nullptr; Game::Game() { ASSERT(Game::instance == nullptr); //Two games created Game::instance = this; isRunning = true; } Game::~Game() { isRunning = false; Game::instance = nullptr; } Game* Game::i() { return Game::instance; } // Main game loop void Game::run() { sf::Clock c; sf::RenderWindow window(sf::VideoMode(W_WIDTH, W_HEIGHT), "( ( ( Radio Waves ) ) )", sf::Style::Close); window.setFramerateLimit(25); window.setKeyRepeatEnabled(false); float oldTime = c.getElapsedTime().asSeconds(); while (isRunning) { float time = c.getElapsedTime().asSeconds(); float deltaTime = time-oldTime; oldTime = time; //std::cout << deltaTime << std::endl; update(deltaTime, &window); draw( &window); } window.close(); }