#ifndef MYGAME_HPP #define MYGAME_HPP #include "game.hpp" #include "compas.hpp" class MyGame : public Game{ public: MyGame(); virtual ~MyGame(); private: Compas compas, compas2; GameState::gameState _state; virtual void update(float deltaTime, sf::RenderWindow *window) final override; virtual void draw(sf::RenderWindow *window) final override; }; #endif // MYGAME_HPP