Animacio de success preparada
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@ -27,8 +27,6 @@ void Character::update(float deltaTime){
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if (timestamp >= frameTime){
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timestamp = 0;
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//std::cout << "PLAYER" << playerNum << ": indexX: " << indexX << ", idleFrame: " << idleFrame << std::endl;
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sf::IntRect rect = sf::IntRect(indexX*width, indexY*height, width, height);
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setTextureRect(rect);
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