Merge branch 'master' of github.com:ralucado/WaveGGJ17

This commit is contained in:
Ralusama19 2017-01-22 01:19:12 +01:00
commit c53d63b45b
7 changed files with 94 additions and 47 deletions

View file

@ -30,14 +30,14 @@ bool Actor::update(float deltaTime, sf::RenderWindow *window) {
}
bool Actor::hitBy(Compas enemy) {
bool hit = enemy == compas;
if (hit) std::cout << "dodge" << std::endl;
bool dodge = enemy == compas;
if (dodge) std::cout << "dodge" << std::endl;
else std::cout << "hit" << std::endl;
if (!hit) {
if (!dodge) {
character->setState(PlayerState::hurt);
animate = PlayerState::inMidle;
animate = PlayerState::hurt;
}
return hit;
return dodge;
}
Compas Actor::getAttack() const {

View file

@ -2,8 +2,8 @@
Combat::Combat() {
ia = false;
// ia = true;
attacking = playerOneTurn = true;
// ia = true;
state = CombatState::player_atk;
player = new Player(0);
// enemy = new IaEnemy(1);
enemy = new Player(1);
@ -29,12 +29,38 @@ Combat::~Combat(){
Combat::Combat(bool ia) {
this->ia = ia;
player = new Player(0);
attacking = playerOneTurn = true;
state = CombatState::player_atk;
if (ia) enemy = new IaEnemy(1);
else enemy = new Player(1);
initShader();
}
bool Combat::isAttack() const {
return state == CombatState::player_atk or state == CombatState::enemy_atk;
}
bool Combat::isPlayerOne() const {
return state == CombatState::player_def or state == CombatState::player_atk;
}
void Combat::updateHalo() {
switch(state) {
case CombatState::player_def:
case CombatState::enemy_def:
_shaderHalo.setParameter("type", 0.0f);
break;
case CombatState::enemy_atk:
_shaderHalo.setParameter("type", 1.0f);
break;
case CombatState::player_atk:
_shaderHalo.setParameter("type", 2.0f);
break;
default:
break;
}
}
void Combat::initShader() {
time = 0;
_text.create(W_WIDTH, W_HEIGHT);
@ -53,9 +79,8 @@ void Combat::initShader() {
sf::IntRect rect = sf::IntRect(0, 0, _plataformT.getSize().x/2, _plataformT.getSize().y);
_plataform.setTextureRect(rect);
_shaderHalo.loadFromFile(WORK_DIR+"Resources/halo.frag", sf::Shader::Fragment);
_shaderHalo.setParameter("type", 0.0f);
_shaderHalo.setParameter("time", time);
updateHalo();
}
void Combat::update(float deltaTime, sf::RenderWindow *window) {
@ -78,7 +103,7 @@ void Combat::update(float deltaTime, sf::RenderWindow *window) {
if (playerOneTurn) {
if (isPlayerOne()) {
if(_halo.getPosition().x != W_WIDTH*0.05f)
toEnemy = false;
}
@ -87,14 +112,12 @@ void Combat::update(float deltaTime, sf::RenderWindow *window) {
toEnemy = true;
}
animationTo(toEnemy, deltaTime);
if (!attacking) _shaderHalo.setParameter("type", 0.0f);
else {
if (playerOneTurn)_shaderHalo.setParameter("type", 2.0f);
else _shaderHalo.setParameter("type", 1.0f);
}
updateHalo();
sf::IntRect rect;
if (playerOneTurn)
if (isPlayerOne())
rect = sf::IntRect(0, 0, _plataformT.getSize().x/2, _plataformT.getSize().y);
else
rect = sf::IntRect(_plataformT.getSize().x/2, 0, _plataformT.getSize().x/2, _plataformT.getSize().y);
@ -117,43 +140,44 @@ void Combat::draw(sf::RenderWindow *window) {
}
void Combat::updateEvents(sf::Event e) {
if (playerOneTurn) {
if (isPlayerOne()) {
if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn);
_halo.setPosition(W_WIDTH*0.05f, W_HEIGHT*0.5f);
bool aux = player->event(e);
if (!aux) { //end of player one ritm
if (!attacking && !ia) {
if(!player->hitBy(enemy->getAttack())) {
scoreEnemy->incrisScore();
}
}
else playerOneTurn = aux;
attacking = !attacking;
}
bool compasFinish = !player->event(e);
enemyManager(compasFinish);
}
else if (!ia) {
if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn);
_halo.setPosition(W_WIDTH*0.65f, W_HEIGHT*0.5f);
bool aux = !enemy->event(e);
enemyManager(aux); //end of player two not ia ritm
bool compasFinish = !enemy->event(e);
enemyManager(compasFinish);
}
}
void Combat::enemyManager(bool aux) {
if (aux) {
if (!attacking) {
if(!enemy->hitBy(player->getAttack())) {
void Combat::enemyManager(bool compasFinish) {
if(compasFinish) {
Compas compas;
if(isPlayerOne()) compas = enemy->getAttack();
else compas = player->getAttack();
if(!isAttack()) {
if(!ia) {
bool hit;
if(isPlayerOne()) hit = !player->hitBy(compas);
else hit = !enemy->hitBy(compas);
if(hit) {
if(isPlayerOne())
scoreEnemy->incrisScore();
else
scorePlayer->incrisScore();
}
}
else playerOneTurn = aux;
attacking = !attacking;
}
else if(compas.isFailed())
state = (CombatState::combatState) ((((int) state)+1) % 4);
state = (CombatState::combatState) ((((int) state)+1) % 4);
}
}
void Combat::doMahWaves(bool p){
void Combat::doMahWaves(bool p) {
std::cout << "defensa jugador " << p << std::endl;
std::vector<int> notes;
if(p){

View file

@ -11,6 +11,7 @@
#include "score.hpp"
#include "wave.hpp"
class Combat : public Scene {
public:
Combat();
~Combat();
@ -26,17 +27,20 @@ class Combat : public Scene {
bool playerOneTurn, ia, attacking, toEnemy;
Actor *player, *enemy;
float time;
CombatState::combatState state;
std::vector<Wave*> waves;
sf::Texture _text, _haloT, _plataformT, axisT;
sf::Sprite _background, _halo, _plataform, _axis;
sf::Shader _shader, _shaderHalo;
Score *scoreEnemy, *scorePlayer;
void initShader();
void enemyManager(bool aux);
void doMahWaves(bool p);
void animationTo(bool toEnemy, float deltaTime);
bool isAttack() const;
bool isPlayerOne() const;
void updateHalo();
void doMahWaves(bool p);
};
#endif // COMBAT_H

View file

@ -46,4 +46,8 @@ namespace PlayerState {
enum playerState{idle, attacking, inMidle, hurt, success};
}
namespace CombatState {
enum combatState{player_def = 0, player_atk = 1, enemy_def = 2, enemy_atk = 3};
}
#endif // COMMONS_HPP

View file

@ -3,9 +3,11 @@
Compas::Compas() {
spaceTime = 1;
isPress = false;
failed = false;
}
void Compas::start() {
failed = false;
if (not isPress) {
// std::cout << "start" << std::endl;
isPress = true;
@ -32,6 +34,11 @@ void Compas::end() {
}
}
void Compas::fail() {
failed = true;
end();
}
void Compas::incraeseTime() {
++spaceTime;
}
@ -40,6 +47,10 @@ bool Compas::isPressed() const {
return isPress;
}
bool Compas::isFailed() const {
return failed;
}
const std::vector<int>& Compas::getNotes() const
{
return notes;

View file

@ -9,6 +9,7 @@
class Compas {
private:
bool isPress;
bool failed;
int spaceTime;
std::vector<int> notes;
int get(int i) const;
@ -19,8 +20,10 @@ public:
void start();
void add();
void end();
void fail();
void incraeseTime();
bool isPressed() const;
bool isFailed() const;
bool operator ==(const Compas& d) const;
const std::vector<int> &getNotes() const;
};

View file

@ -38,15 +38,16 @@ bool Player::event(sf::Event e) {
}
else {
if (!error) {
compas.end();
compas.fail();
animate = PlayerState::hurt;
error = true;
return false;
}
}
}
break;
case (sf::Event::KeyReleased):
if (e.key.code == sf::Keyboard::C) {
if (compas.isPressed() and e.key.code == sf::Keyboard::C) {
compas.end();
return false;
}