From 9319bbf7839c45eb702318c6b47a2a378bc9ac58 Mon Sep 17 00:00:00 2001 From: Ralusama19 Date: Sat, 21 Jan 2017 01:30:46 +0100 Subject: [PATCH] renamed stuff --- VaporWaveWars/button.cpp | 6 +++--- VaporWaveWars/menu.cpp | 2 +- VaporWaveWars/menu.hpp | 2 +- VaporWaveWars/mygame.cpp | 2 +- VaporWaveWars/scene.hpp | 2 +- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/VaporWaveWars/button.cpp b/VaporWaveWars/button.cpp index 6d1fdd0..9acc450 100644 --- a/VaporWaveWars/button.cpp +++ b/VaporWaveWars/button.cpp @@ -25,7 +25,7 @@ int Button::getClicks(){ int c = _clicks; //cout << "popping clicks " << c << endl; _clicks = 0; - if (_clicks > 0) std::cout << "popclicks = " << _clicks << std::endl; + //if (_clicks > 0) std::cout << "popclicks = " << _clicks << std::endl; return c; } @@ -51,14 +51,14 @@ void Button::handleMouseEvent(sf::Event& event){ switch (event.type){ case (sf::Event::MouseButtonPressed): if(_state == ButtonState::active) _state = ButtonState::pressed; - std::cout << "pressed!" << _clicks << std::endl; + //std::cout << "pressed!" << _clicks << std::endl; break; case (sf::Event::MouseButtonReleased): if(_state == ButtonState::pressed){ _state = ButtonState::active; ++_clicks; - std::cout << "released!" << _clicks << std::endl; + //std::cout << "released!" << _clicks << std::endl; } break; diff --git a/VaporWaveWars/menu.cpp b/VaporWaveWars/menu.cpp index 4f40179..e41b0c2 100644 --- a/VaporWaveWars/menu.cpp +++ b/VaporWaveWars/menu.cpp @@ -25,7 +25,7 @@ void Menu::draw(sf::RenderWindow* window){ } } -void Menu::updateButtons(sf::Event e){ +void Menu::updateEvents(sf::Event e){ // std::cout << "update menu buttons" << std::endl; for(unsigned int i = 0; i < _buttons.size(); ++i){ _buttons[i]->handleMouseEvent(e); diff --git a/VaporWaveWars/menu.hpp b/VaporWaveWars/menu.hpp index ae4cdcb..7b10b1a 100644 --- a/VaporWaveWars/menu.hpp +++ b/VaporWaveWars/menu.hpp @@ -12,7 +12,7 @@ class Menu : public Scene{ Menu& operator=(Menu&& m) = delete; void update(float deltaTime, sf::RenderWindow *window) final override; void draw(sf::RenderWindow *window) final override; - void updateButtons(sf::Event e) final override; + void updateEvents(sf::Event e) final override; private: Button _start = Button("/home/raluca/Projects/WaveGGJ17/build-VaporWaveWars-Desktop-Debug/Resources/buttontejempl.png"); Button _exit = Button("/home/raluca/Projects/WaveGGJ17/build-VaporWaveWars-Desktop-Debug/Resources/buttontejempl2.png"); diff --git a/VaporWaveWars/mygame.cpp b/VaporWaveWars/mygame.cpp index 29df3e6..40319a0 100644 --- a/VaporWaveWars/mygame.cpp +++ b/VaporWaveWars/mygame.cpp @@ -36,7 +36,7 @@ void MyGame::update(float deltaTime, sf::RenderWindow*window) { case (sf::Event::MouseButtonPressed): case (sf::Event::MouseButtonReleased): - _scenes[_scene]->updateButtons(event); + _scenes[_scene]->updateEvents(event); switch(_scene){ case(GameScene::menu): //std::cout << "still in menu" << std::endl; diff --git a/VaporWaveWars/scene.hpp b/VaporWaveWars/scene.hpp index a4d4bb7..2e4de31 100644 --- a/VaporWaveWars/scene.hpp +++ b/VaporWaveWars/scene.hpp @@ -10,7 +10,7 @@ class Scene virtual ~Scene(); virtual void update(float deltaTime, sf::RenderWindow *window) = 0; virtual void draw(sf::RenderWindow *window) = 0; - virtual void updateButtons(sf::Event) = 0; + virtual void updateEvents(sf::Event) = 0; protected: Game* parent; };