Merge branch 'master' of github.com:ralucado/WaveGGJ17
This commit is contained in:
commit
66377e60ee
38 changed files with 295 additions and 36 deletions
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Resources/Sounds/Samples/1.wav
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Resources/Sounds/Samples/1.wav
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Resources/Sounds/Samples/10.wav
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Resources/Sounds/Samples/11.wav
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Resources/Sounds/Samples/12.wav
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Resources/Sounds/Samples/12.wav
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Resources/Sounds/Samples/13.wav
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Resources/Sounds/Samples/13.wav
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Resources/Sounds/Samples/14.wav
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Resources/Sounds/Samples/14.wav
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Resources/Sounds/Samples/15.wav
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Resources/Sounds/Samples/15.wav
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Resources/Sounds/Samples/16.wav
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Resources/Sounds/Samples/16.wav
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Resources/Sounds/Samples/17.wav
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Resources/Sounds/Samples/17.wav
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Resources/Sounds/Samples/18.wav
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Resources/Sounds/Samples/18.wav
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Resources/Sounds/Samples/19.wav
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Resources/Sounds/Samples/19.wav
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Resources/Sounds/Samples/2.wav
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Resources/Sounds/Samples/2.wav
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Resources/Sounds/Samples/20.wav
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Resources/Sounds/Samples/20.wav
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Resources/Sounds/Samples/3.wav
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Resources/Sounds/Samples/3.wav
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Resources/Sounds/Samples/4.wav
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Resources/Sounds/Samples/4.wav
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Resources/Sounds/Samples/5.wav
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Resources/Sounds/Samples/5.wav
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Resources/Sounds/Samples/6.wav
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Resources/Sounds/Samples/6.wav
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Resources/Sounds/Samples/7.wav
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Resources/Sounds/Samples/7.wav
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Resources/Sounds/Samples/8.wav
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Resources/Sounds/Samples/8.wav
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Resources/Sounds/Samples/9.wav
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Resources/Sounds/Samples/9.wav
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Resources/Sounds/wave.wav
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Resources/Sounds/wave.wav
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Resources/button-spreadsheet.png
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Resources/button-spreadsheet.png
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Resources/numbers-spreadsheet.png
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Resources/numbers-spreadsheet.png
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@ -6,7 +6,7 @@ float rand(vec2 n) {
|
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}
|
||||
|
||||
float line(float p, float x, float glow) {
|
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if (abs(p - x) < 0.025) return 1;
|
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if (abs(p - x) < 0.025) return 1.;
|
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return 1. - pow(abs(p - x), glow);
|
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}
|
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@ -15,7 +15,8 @@ SOURCES += main.cpp \
|
|||
combat.cpp \
|
||||
player.cpp \
|
||||
iaenemy.cpp \
|
||||
actor.cpp
|
||||
actor.cpp \
|
||||
soundmanager.cpp
|
||||
|
||||
HEADERS += \
|
||||
game.hpp \
|
||||
|
@ -29,4 +30,5 @@ HEADERS += \
|
|||
combat.hpp \
|
||||
player.hpp \
|
||||
iaenemy.hpp \
|
||||
actor.hpp
|
||||
actor.hpp \
|
||||
soundmanager.hpp
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
#include "actor.hpp"
|
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Actor::Actor() {}
|
||||
Actor::Actor() {
|
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score = 0;
|
||||
animate = PlayerState::attacking;
|
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this->character = new Character(0);
|
||||
}
|
||||
|
||||
Actor::Actor(int num) {
|
||||
animate = true;
|
||||
score = 0;
|
||||
animate = PlayerState::attacking;
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this->character = new Character(num);
|
||||
}
|
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|
||||
|
@ -12,18 +17,30 @@ void Actor::draw(sf::RenderWindow *window) {
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|
||||
bool Actor::update(float deltaTime, sf::RenderWindow *window) {
|
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character->update(deltaTime);
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if (animate) {
|
||||
if (animate == PlayerState::attacking) {
|
||||
character->setState(PlayerState::attacking);
|
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animate = false;
|
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animate = PlayerState::inMidle;
|
||||
}
|
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else if (animate == PlayerState::inMidle) {
|
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if (character->isLastFrame()) animate = PlayerState::idle;
|
||||
}
|
||||
return this->updateLogic(deltaTime, window);
|
||||
}
|
||||
|
||||
void Actor::hitBy(Compas enemy) const {
|
||||
bool Actor::hitBy(Compas enemy) const {
|
||||
if (enemy == compas) std::cout << "dodge" << std::endl;
|
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else std::cout << "hit" << std::endl;
|
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return enemy == compas;
|
||||
}
|
||||
|
||||
Compas Actor::getAttack() const {
|
||||
return compas;
|
||||
}
|
||||
|
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void Actor::upScore() {
|
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++score;
|
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}
|
||||
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||||
int Actor::getScore() const {
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return score;
|
||||
}
|
||||
|
|
|
@ -12,12 +12,15 @@ public:
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Actor(int num);
|
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bool update(float deltaTime, sf::RenderWindow *window);
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void draw(sf::RenderWindow *window);
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void hitBy(Compas enemy) const;
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||||
bool hitBy(Compas enemy) const;
|
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Compas getAttack() const;
|
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virtual bool event(sf::Event e) = 0;
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void upScore();
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int getScore() const;
|
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protected:
|
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int score;
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||||
Compas compas;
|
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bool animate;
|
||||
PlayerState::playerState animate;
|
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virtual bool updateLogic(float deltaTime, sf::RenderWindow *window) = 0;
|
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private:
|
||||
Character *character;
|
||||
|
|
|
@ -8,6 +8,8 @@ Combat::Combat() {
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// enemy = new IaEnemy(1);
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enemy = new Player(1);
|
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initShader();
|
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SoundManager::load();
|
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SoundManager::playMusic("music");
|
||||
}
|
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|
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Combat::Combat(bool ia) {
|
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|
@ -45,7 +47,11 @@ void Combat::updateEvents(sf::Event e) {
|
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if (playerOneTurn) {
|
||||
bool aux = player->event(e);
|
||||
if (!aux) { //end of player one ritm
|
||||
if (!attacking) player->hitBy(enemy->getAttack());
|
||||
if (!attacking) {
|
||||
if(!player->hitBy(enemy->getAttack())) enemy->upScore();
|
||||
std::cout << "player1: " << player->getScore() << std::endl;
|
||||
std::cout << "player2: " << enemy->getScore() << std::endl;
|
||||
}
|
||||
else playerOneTurn = aux;
|
||||
attacking = !attacking;
|
||||
}
|
||||
|
@ -58,7 +64,11 @@ void Combat::updateEvents(sf::Event e) {
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|||
|
||||
void Combat::enemyManager(bool aux) {
|
||||
if (aux) {
|
||||
if (!attacking) enemy->hitBy(player->getAttack());
|
||||
if (!attacking) {
|
||||
if(!enemy->hitBy(player->getAttack())) player->upScore();
|
||||
std::cout << "player1: " << player->getScore() << std::endl;
|
||||
std::cout << "player2: " << enemy->getScore() << std::endl;
|
||||
}
|
||||
else playerOneTurn = aux;
|
||||
attacking = !attacking;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "player.hpp"
|
||||
#include "iaenemy.hpp"
|
||||
#include "actor.hpp"
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
class Combat : public Scene {
|
||||
public:
|
||||
|
|
|
@ -11,8 +11,8 @@
|
|||
|
||||
const int SCENE_NUM = 4;
|
||||
|
||||
#define MARGEERR 0.30f
|
||||
#define BLACKVALUE 0.00025f
|
||||
#define MARGEERR 0.05f
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||||
#define BLACKVALUE 0.60f
|
||||
#define W_WIDTH 800
|
||||
#define W_HEIGHT 600
|
||||
const std::string WORK_DIR(getenv("WORK_DIR"));
|
||||
|
@ -41,7 +41,7 @@ namespace GameScene {
|
|||
}
|
||||
|
||||
namespace PlayerState {
|
||||
enum playerState{idle, attacking};
|
||||
enum playerState{idle, attacking, inMidle};
|
||||
}
|
||||
|
||||
#endif // COMMONS_HPP
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "iaenemy.hpp"
|
||||
|
||||
IaEnemy::IaEnemy() : Actor(1) {}
|
||||
IaEnemy::IaEnemy() : Actor() {}
|
||||
IaEnemy::IaEnemy(int numplayer): Actor(numplayer) {}
|
||||
bool IaEnemy::updateLogic(float deltaTime, sf::RenderWindow *window) {
|
||||
|
||||
|
|
|
@ -3,14 +3,17 @@
|
|||
MyGame::MyGame() {
|
||||
_scene = GameScene::menu;
|
||||
_scenes = std::vector<Scene*>(SCENE_NUM);
|
||||
_scenes[GameScene::menu] = &_menu;
|
||||
_scenes[GameScene::inGame] = &_combat;
|
||||
_scenes[GameScene::help] = &_menu;
|
||||
_scenes[GameScene::credits] = &_menu;
|
||||
_menu = new Menu;
|
||||
_scenes[GameScene::menu] = _menu;
|
||||
_scenes[GameScene::inGame] = _combat;
|
||||
_scenes[GameScene::help] = _menu;
|
||||
_scenes[GameScene::credits] = _menu;
|
||||
std::cout << "in menu" << std::endl;
|
||||
}
|
||||
|
||||
MyGame::~MyGame() {
|
||||
delete _menu;
|
||||
delete _combat;
|
||||
}
|
||||
|
||||
MyGame* i(){
|
||||
|
@ -18,6 +21,12 @@ MyGame* i(){
|
|||
|
||||
void MyGame::changeScene(GameScene::gameScene n){
|
||||
_scene = n;
|
||||
if(_scenes[_scene] == NULL){
|
||||
if(_scene == GameScene::inGame){
|
||||
_combat = new Combat;
|
||||
_scenes[_scene] = _combat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Main game loop
|
||||
|
|
|
@ -4,17 +4,19 @@
|
|||
|
||||
#include "menu.hpp"
|
||||
#include "combat.hpp"
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
class MyGame : public Game{
|
||||
public:
|
||||
public:
|
||||
MyGame();
|
||||
virtual ~MyGame();
|
||||
static MyGame* i();
|
||||
void changeScene(GameScene::gameScene n);
|
||||
private:
|
||||
private:
|
||||
GameScene::gameScene _scene;
|
||||
std::vector<Scene*> _scenes;
|
||||
Menu _menu;
|
||||
Combat _combat;
|
||||
Menu* _menu = NULL;
|
||||
Combat* _combat = NULL;
|
||||
virtual void update(float deltaTime, sf::RenderWindow *window) final override;
|
||||
virtual void draw(sf::RenderWindow *window) final override;
|
||||
};
|
||||
|
|
|
@ -2,10 +2,12 @@
|
|||
|
||||
Player::Player(int num) : Actor(num) {
|
||||
compas = Compas();
|
||||
error = false;
|
||||
}
|
||||
|
||||
Player::Player() : Actor(1) {
|
||||
Player::Player() : Actor() {
|
||||
compas = Compas();
|
||||
error = false;
|
||||
}
|
||||
|
||||
bool Player::updateLogic(float deltaTime, sf::RenderWindow *window) {
|
||||
|
@ -16,10 +18,19 @@ bool Player::updateLogic(float deltaTime, sf::RenderWindow *window) {
|
|||
bool Player::event(sf::Event e) {
|
||||
switch(e.type) {
|
||||
case (sf::Event::KeyPressed):
|
||||
if(e.key.code == sf::Keyboard::C) compas.start();
|
||||
if(e.key.code == sf::Keyboard::C) {
|
||||
compas.start();
|
||||
error = false;
|
||||
}
|
||||
if(e.key.code == sf::Keyboard::Space) {
|
||||
if (animate == PlayerState::idle && !error) {
|
||||
compas.add();
|
||||
if (compas.isPressed() && !animate) animate = true;
|
||||
if (compas.isPressed()) animate = PlayerState::attacking;
|
||||
}
|
||||
else {
|
||||
compas.end();
|
||||
error = true; //weird?
|
||||
}
|
||||
}
|
||||
break;
|
||||
case (sf::Event::KeyReleased):
|
||||
|
|
|
@ -12,6 +12,8 @@ public:
|
|||
protected:
|
||||
bool updateLogic(float deltaTime, sf::RenderWindow *window);
|
||||
|
||||
private:
|
||||
bool error;
|
||||
};
|
||||
|
||||
#endif // PLAYER_H
|
||||
|
|
140
VaporWaveWars/soundmanager.cpp
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140
VaporWaveWars/soundmanager.cpp
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@ -0,0 +1,140 @@
|
|||
#include "soundmanager.hpp"
|
||||
|
||||
//PLACE HERE A FORWARD DECLARATION OF YOUR STATIC VARIABLES
|
||||
//sf::SoundBuffer SoundManager::SOUND_NAME;
|
||||
//sf::Music SoundManager::MUSIC_NAME;
|
||||
|
||||
/* Example:
|
||||
sf::Music SoundManager::overWorldMusic;*/
|
||||
sf::Music SoundManager::worldMusic;
|
||||
sf::SoundBuffer SoundManager::atk1;
|
||||
sf::SoundBuffer SoundManager::atk2;
|
||||
sf::SoundBuffer SoundManager::atk3;
|
||||
sf::SoundBuffer SoundManager::atk4;
|
||||
sf::SoundBuffer SoundManager::atk5;
|
||||
sf::SoundBuffer SoundManager::atk6;
|
||||
sf::SoundBuffer SoundManager::atk7;
|
||||
sf::SoundBuffer SoundManager::atk8;
|
||||
sf::SoundBuffer SoundManager::atk9;
|
||||
sf::SoundBuffer SoundManager::atk10;
|
||||
sf::SoundBuffer SoundManager::atk11;
|
||||
sf::SoundBuffer SoundManager::atk12;
|
||||
sf::SoundBuffer SoundManager::atk13;
|
||||
sf::SoundBuffer SoundManager::atk14;
|
||||
sf::SoundBuffer SoundManager::atk15;
|
||||
sf::SoundBuffer SoundManager::atk16;
|
||||
sf::SoundBuffer SoundManager::atk17;
|
||||
sf::SoundBuffer SoundManager::atk18;
|
||||
sf::SoundBuffer SoundManager::atk19;
|
||||
sf::SoundBuffer SoundManager::atk20;
|
||||
|
||||
|
||||
std::map<std::string, sf::Sound> SoundManager::soundMap;
|
||||
std::map<std::string, sf::Music> SoundManager::musicMap;
|
||||
std::map<std::string, sf::Sound>::iterator SoundManager::sit;
|
||||
std::map<std::string, sf::Music>::iterator SoundManager::mit;
|
||||
|
||||
|
||||
void SoundManager::load(){
|
||||
|
||||
//LOAD HERE YOUR SOUNDS AND MUSIC
|
||||
/* Example: */
|
||||
musicMap["music"].openFromFile(WORK_DIR+"Resources/Sounds/wave.wav");
|
||||
|
||||
ASSERT(atk1.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/1.wav"));
|
||||
soundMap["atk1"].setBuffer(atk1);
|
||||
ASSERT(atk2.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/2.wav"));
|
||||
soundMap["atk2"].setBuffer(atk2);
|
||||
ASSERT(atk3.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/3.wav"));
|
||||
soundMap["atk3"].setBuffer(atk3);
|
||||
ASSERT(atk4.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/4.wav"));
|
||||
soundMap["atk4"].setBuffer(atk4);
|
||||
ASSERT(atk5.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/5.wav"));
|
||||
soundMap["atk5"].setBuffer(atk5);
|
||||
ASSERT(atk6.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/6.wav"));
|
||||
soundMap["atk6"].setBuffer(atk6);
|
||||
ASSERT(atk7.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/7.wav"));
|
||||
soundMap["atk7"].setBuffer(atk7);
|
||||
ASSERT(atk8.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/8.wav"));
|
||||
soundMap["atk8"].setBuffer(atk8);
|
||||
ASSERT(atk9.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/9.wav"));
|
||||
soundMap["atk9"].setBuffer(atk9);
|
||||
ASSERT(atk10.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/10.wav"));
|
||||
soundMap["atk10"].setBuffer(atk10);
|
||||
ASSERT(atk11.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/11.wav"));
|
||||
soundMap["atk11"].setBuffer(atk11);
|
||||
ASSERT(atk12.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/12.wav"));
|
||||
soundMap["atk12"].setBuffer(atk12);
|
||||
ASSERT(atk13.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/13.wav"));
|
||||
soundMap["atk13"].setBuffer(atk13);
|
||||
ASSERT(atk14.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/14.wav"));
|
||||
soundMap["atk14"].setBuffer(atk14);
|
||||
ASSERT(atk15.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/15.wav"));
|
||||
soundMap["atk15"].setBuffer(atk15);
|
||||
ASSERT(atk16.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/16.wav"));
|
||||
soundMap["atk16"].setBuffer(atk16);
|
||||
ASSERT(atk17.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/17.wav"));
|
||||
soundMap["atk17"].setBuffer(atk17);
|
||||
ASSERT(atk18.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/18.wav"));
|
||||
soundMap["atk18"].setBuffer(atk18);
|
||||
ASSERT(atk19.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/19.wav"));
|
||||
soundMap["atk19"].setBuffer(atk19);
|
||||
ASSERT(atk20.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/20.wav"));
|
||||
soundMap["atk20"].setBuffer(atk20);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SoundManager::playSound(std::string name){
|
||||
sit = soundMap.find(name);
|
||||
if (sit != soundMap.end()) (sit->second).play();
|
||||
}
|
||||
|
||||
void SoundManager::playMusic(std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).play();
|
||||
|
||||
}
|
||||
|
||||
void SoundManager::stopMusic(std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).stop();
|
||||
|
||||
}
|
||||
|
||||
void SoundManager::pauseMusic(std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).pause();
|
||||
|
||||
}
|
||||
|
||||
void SoundManager::setLoop(bool loop, std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).setLoop(loop);
|
||||
|
||||
}
|
||||
|
||||
void SoundManager::setPitch(float pitch, std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).setPitch(pitch);
|
||||
}
|
||||
|
||||
void SoundManager::setVolume(float volume, std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).setVolume(volume);
|
||||
}
|
||||
|
||||
void SoundManager::setPosition(float x, float y, float z, std::string name){
|
||||
mit = musicMap.find(name);
|
||||
if (mit != musicMap.end()) (mit->second).setPosition(x,y,z);
|
||||
}
|
||||
|
||||
|
||||
void SoundManager::setGlobalSoundVolumen(float volume) {
|
||||
for (auto it = soundMap.begin(); it != soundMap.end(); ++it) (it->second).setVolume(volume);
|
||||
}
|
||||
|
||||
void SoundManager::setGlobalMusicVolumen(float volume) {
|
||||
for (auto it = musicMap.begin(); it != musicMap.end(); ++it) (it->second).setVolume(volume);
|
||||
}
|
62
VaporWaveWars/soundmanager.hpp
Normal file
62
VaporWaveWars/soundmanager.hpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
#ifndef SOUNDMANAGER_HPP
|
||||
#define SOUNDMANAGER_HPP
|
||||
|
||||
#include <map>
|
||||
#include <iostream>
|
||||
#include "commons.hpp"
|
||||
//#define SOUND static sf::Sound
|
||||
|
||||
class SoundManager {
|
||||
|
||||
public:
|
||||
static void load();
|
||||
|
||||
static void playSound(std::string name);
|
||||
static void playMusic(std::string name);
|
||||
static void stopMusic(std::string name);
|
||||
static void pauseMusic(std::string name);
|
||||
static void setLoop(bool loop, std::string name);
|
||||
static void setPitch(float pitch, std::string name);
|
||||
static void setVolume(float volume, std::string name);
|
||||
static void setPosition(float x, float y, float z, std::string name);
|
||||
static void setGlobalSoundVolumen(float volume);
|
||||
static void setGlobalMusicVolumen(float volume);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
//INITIALIZE YOUR VARIABLES AS STATIC sf::Music or sf::SoundBuffer
|
||||
/* Example:*/
|
||||
static sf::Music worldMusic;
|
||||
static sf::SoundBuffer atk1;
|
||||
static sf::SoundBuffer atk2;
|
||||
static sf::SoundBuffer atk3;
|
||||
static sf::SoundBuffer atk4;
|
||||
static sf::SoundBuffer atk5;
|
||||
static sf::SoundBuffer atk6;
|
||||
static sf::SoundBuffer atk7;
|
||||
static sf::SoundBuffer atk8;
|
||||
static sf::SoundBuffer atk9;
|
||||
static sf::SoundBuffer atk10;
|
||||
static sf::SoundBuffer atk11;
|
||||
static sf::SoundBuffer atk12;
|
||||
static sf::SoundBuffer atk13;
|
||||
static sf::SoundBuffer atk14;
|
||||
static sf::SoundBuffer atk15;
|
||||
static sf::SoundBuffer atk16;
|
||||
static sf::SoundBuffer atk17;
|
||||
static sf::SoundBuffer atk18;
|
||||
static sf::SoundBuffer atk19;
|
||||
static sf::SoundBuffer atk20;
|
||||
|
||||
|
||||
|
||||
|
||||
static std::map<std::string, sf::Sound> soundMap;
|
||||
static std::map<std::string, sf::Music> musicMap;
|
||||
static std::map<std::string, sf::Sound>::iterator sit;
|
||||
static std::map<std::string, sf::Music>::iterator mit;
|
||||
|
||||
};
|
||||
|
||||
#endif // SOUNDMANAGER_HPP
|
Reference in a new issue