minor fixes

This commit is contained in:
serk 2017-01-21 23:41:00 +01:00
parent 5f4c9b7289
commit 6038a5ab6f

View file

@ -9,8 +9,8 @@ void main(void) {
// if (blue) color = vec4(0.,153.,253.,transpa)/255.;
vec4 color = vec4 (255.,255.,0.,transpa)/255.; //amarillo = 0
if (type == 1) color = vec4(122.,202.,255.,transpa)/255.; //azul = 1
else if (type == 2) color = vec4(255.,167.,245.,transpa)/255.; //rosa = 2
if (type == 1.) color = vec4(122.,202.,255.,transpa)/255.; //azul = 1
else if (type == 2.) color = vec4(255.,167.,245.,transpa)/255.; //rosa = 2
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
gl_FragColor = pixel * color;