diff --git a/Resources/halo.frag b/Resources/halo.frag index 77460a5..5156e5d 100644 --- a/Resources/halo.frag +++ b/Resources/halo.frag @@ -3,7 +3,7 @@ uniform float type; uniform sampler2D texture; void main(void) { - //transparencia entre 100 y 50 + //transparencia entre 200 y 75 float transpa = max (sin(time*5.)*200., 75.)*gl_TexCoord[0].y; // vec4 color = vec4 (246.,111.,231.,transpa)/255.; // if (blue) color = vec4(0.,153.,253.,transpa)/255.;