more precise magic sync for waves, not in center tho
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1 changed files with 2 additions and 2 deletions
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@ -138,8 +138,8 @@ void Combat::doMahWaves(bool p){
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//else w->setPosition(512-512*anterior,500);
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//else w->setPosition(512-512*anterior,500);
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w->setPosition(anterior,200);
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w->setPosition(anterior,200);
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if(i<notes.size()) {
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if(i<notes.size()) {
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if(!p) anterior += 176*notes[i+1];
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if(!p) anterior += 184*notes[i+1];
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else anterior -= 176*notes[i+1];
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else anterior -= 184*notes[i+1];
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}
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}
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waves.push_back(w);
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waves.push_back(w);
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}
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}
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