frame rate to 25fps cpu usage 500% less
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@ -21,6 +21,7 @@ Game* Game::i() {
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void Game::run() {
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void Game::run() {
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sf::Clock c;
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sf::Clock c;
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sf::RenderWindow window(sf::VideoMode(W_WIDTH, W_HEIGHT), "( ( ( Radio Waves ) ) )", sf::Style::Close);
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sf::RenderWindow window(sf::VideoMode(W_WIDTH, W_HEIGHT), "( ( ( Radio Waves ) ) )", sf::Style::Close);
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window.setFramerateLimit(25);
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window.setKeyRepeatEnabled(false);
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window.setKeyRepeatEnabled(false);
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float oldTime = c.getElapsedTime().asSeconds();
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float oldTime = c.getElapsedTime().asSeconds();
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while (isRunning) {
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while (isRunning) {
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