bazzinga
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@ -6,7 +6,6 @@ class Character : public sf::Sprite{
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private:
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//CONFIG
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const double frameTime = BLACKVALUE/4.0f;
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const int numFrames = 4;
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const std::string spriteFile = WORK_DIR+"Resources/spreadsheet.png";
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//POSICIO PLAYER 1
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float posX1 = W_WIDTH*0.05f, posY1 = W_HEIGHT*0.5f;
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