fixed waves. AGAIN.

This commit is contained in:
Ralusama19 2017-01-22 01:28:49 +01:00
parent c53d63b45b
commit 3134dac3c5

View file

@ -141,12 +141,12 @@ void Combat::draw(sf::RenderWindow *window) {
void Combat::updateEvents(sf::Event e) { void Combat::updateEvents(sf::Event e) {
if (isPlayerOne()) { if (isPlayerOne()) {
if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn); if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !isAttack()) doMahWaves(!isPlayerOne());
bool compasFinish = !player->event(e); bool compasFinish = !player->event(e);
enemyManager(compasFinish); enemyManager(compasFinish);
} }
else if (!ia) { else if (!ia) {
if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn); if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !isAttack()) doMahWaves(!isPlayerOne());
bool compasFinish = !enemy->event(e); bool compasFinish = !enemy->event(e);
enemyManager(compasFinish); enemyManager(compasFinish);
} }