hot fix
This commit is contained in:
commit
1acfc174b9
30 changed files with 184 additions and 801 deletions
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Resources/Sounds/Fails/2.wav
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Resources/Sounds/Fails/2.wav
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Resources/Sounds/Fails/3.wav
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Resources/Sounds/Fails/3.wav
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Resources/Sounds/Fails/4.wav
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Resources/Sounds/Fails/4.wav
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Resources/Sounds/Fails/5.wav
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Resources/Sounds/Fails/5.wav
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Resources/Sounds/Fails/6.wav
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Resources/Sounds/Fails/6.wav
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Resources/Sounds/Notes/1.wav
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Resources/Sounds/Notes/1.wav
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Resources/Sounds/Notes/2.wav
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Resources/Sounds/Notes/2.wav
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Resources/Sounds/Notes/3.wav
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Resources/Sounds/Notes/3.wav
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Resources/Sounds/Notes/4.wav
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Resources/Sounds/Notes/4.wav
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Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 45 KiB |
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@ -30,16 +30,17 @@ bool Actor::update(float deltaTime, sf::RenderWindow *window) {
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}
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}
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bool Actor::hitBy(Compas enemy) {
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bool Actor::hitBy(Compas enemy) {
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bool hit = enemy == compas;
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bool dodge = enemy == compas;
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if (hit) std::cout << "dodge" << std::endl;
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if (dodge) std::cout << "dodge" << std::endl;
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else std::cout << "hit" << std::endl;
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else std::cout << "hit" << std::endl;
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if (!hit) {
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if (!dodge) {
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character->setState(PlayerState::hurt);
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character->setState(PlayerState::hurt);
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animate = PlayerState::inMidle;
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animate = PlayerState::hurt;
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}
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}
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return hit;
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return dodge;
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}
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}
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Compas Actor::getAttack() const {
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Compas Actor::getAttack() const {
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return compas;
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return compas;
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}
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}
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@ -3,7 +3,7 @@
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Character::Character(int player){
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Character::Character(int player){
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playerNum = player;
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playerNum = player;
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ASSERT(texture.loadFromFile(spriteFile));
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ASSERT(texture.loadFromFile(spriteFile));
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height = texture.getSize().y/6;
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height = texture.getSize().y/8;
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width = texture.getSize().x/4;
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width = texture.getSize().x/4;
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timestamp = indexX = idleFrame = 0;
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timestamp = indexX = idleFrame = 0;
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indexY = magicNumber;
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indexY = magicNumber;
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@ -18,7 +18,7 @@ Character::Character(int player){
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}
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}
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else{
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else{
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setPosition(posX2, posY2);
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setPosition(posX2, posY2);
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magicNumber = 3;
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magicNumber = 4;
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}
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}
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}
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}
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@ -27,24 +27,16 @@ void Character::update(float deltaTime){
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if (timestamp >= frameTime){
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if (timestamp >= frameTime){
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timestamp = 0;
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timestamp = 0;
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//std::cout << "PLAYER" << playerNum << ": indexX: " << indexX << ", idleFrame: " << idleFrame << std::endl;
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sf::IntRect rect = sf::IntRect(indexX*width, indexY*height, width, height);
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sf::IntRect rect = sf::IntRect(indexX*width, indexY*height, width, height);
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setTextureRect(rect);
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setTextureRect(rect);
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indexX = (indexX+1)%4;
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indexX = (indexX+1)%4;
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//Acabar automaticament la animacio de attack
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//Acabar automaticament la animacio de attack
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if (actualState == PlayerState::attacking and indexX%4 == 3){
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if ((actualState == PlayerState::attacking or actualState == PlayerState::hurt or actualState == PlayerState::success) and indexX%4 == 3){
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setState(PlayerState::idle);
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setState(PlayerState::idle);
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}
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}
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//Acabar automaticament la animacio de hurt
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if (actualState == PlayerState::hurt and indexX%4 == 3){
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setState(PlayerState::idle);
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}
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idleFrame = (idleFrame+1)%4;
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idleFrame = (idleFrame+1)%4;
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}
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}
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}
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}
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@ -66,6 +58,14 @@ void Character::setState(PlayerState::playerState state){
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std::cout << "i am hurt" << std::endl;
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std::cout << "i am hurt" << std::endl;
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indexX = 0;
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indexX = 0;
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indexY = 2 + magicNumber;
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indexY = 2 + magicNumber;
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std::string sample = "fail"+std::to_string(rand()%6+1);
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SoundManager::playSound(sample);
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std::cout << "playing sample " << sample << std::endl;
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}
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else if (state == PlayerState::success){
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std::cout << "i am succeed!" << std::endl;
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indexX = 0;
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indexY = 3 + magicNumber;
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}
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}
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}
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}
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@ -5,7 +5,7 @@ Combat::Combat() {
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// ia = true;
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// ia = true;
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state = CombatState::player_atk;
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state = CombatState::player_atk;
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player = new Player(0);
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player = new Player(0);
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// enemy = new IaEnemy(1);
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// enemy = new IaEnemy(1);
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enemy = new Player(1);
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enemy = new Player(1);
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scorePlayer = new Score(0);
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scorePlayer = new Score(0);
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scoreEnemy = new Score(1);
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scoreEnemy = new Score(1);
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@ -15,6 +15,13 @@ Combat::Combat() {
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}
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}
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Combat::~Combat(){
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for(std::vector<Wave*>::iterator w = waves.begin(); w != waves.end();){
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w=waves.erase(w);
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}
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}
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Combat::Combat(bool ia) {
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Combat::Combat(bool ia) {
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this->ia = ia;
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this->ia = ia;
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player = new Player(0);
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player = new Player(0);
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@ -79,21 +86,32 @@ void Combat::update(float deltaTime, sf::RenderWindow *window) {
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time += deltaTime;
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time += deltaTime;
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_shader.setParameter("time", time);
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_shader.setParameter("time", time);
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for(std::vector<Wave*>::iterator w = waves.begin(); w != waves.end();){
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if ((*w)->getDirection() && (*w)->getPosition().x >= 1024) w=waves.erase(w);
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else if (!(*w)->getDirection() && (*w)->getPosition().x <= 0) w=waves.erase(w);
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else{
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(*w)->update(deltaTime);
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++w;
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}
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}
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_shaderHalo.setParameter("time", time);
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_shaderHalo.setParameter("time", time);
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if (isPlayerOne()) {
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if (isPlayerOne()) {
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if(_halo.getPosition().x != W_WIDTH*0.05f)
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if(_halo.getPosition().x != W_WIDTH*0.05f)
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animationTo(false, deltaTime);
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toEnemy = false;
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}
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}
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else {
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else {
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if(_halo.getPosition().x != W_WIDTH*0.65f)
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if(_halo.getPosition().x != W_WIDTH*0.65f)
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animationTo(true, deltaTime);
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toEnemy = true;
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}
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}
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animationTo(toEnemy, deltaTime);
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updateHalo();
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updateHalo();
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sf::IntRect rect;
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sf::IntRect rect;
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if (isPlayerOne())
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if (isPlayerOne())
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rect = sf::IntRect(0, 0, _plataformT.getSize().x/2, _plataformT.getSize().y);
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rect = sf::IntRect(0, 0, _plataformT.getSize().x/2, _plataformT.getSize().y);
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@ -111,14 +129,19 @@ void Combat::draw(sf::RenderWindow *window) {
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window->draw(_halo, &_shaderHalo);
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window->draw(_halo, &_shaderHalo);
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scorePlayer->draw(window);
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scorePlayer->draw(window);
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scoreEnemy->draw(window);
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scoreEnemy->draw(window);
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for(std::vector<Wave*>::iterator w = waves.begin(); w != waves.end(); ++w){
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window->draw(*(*w));
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}
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}
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}
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void Combat::updateEvents(sf::Event e) {
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void Combat::updateEvents(sf::Event e) {
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if (isPlayerOne()) {
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if (isPlayerOne()) {
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if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn);
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bool compasFinish = !player->event(e);
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bool compasFinish = !player->event(e);
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enemyManager(compasFinish);
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enemyManager(compasFinish);
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}
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}
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else if (!ia) {
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else if (!ia) {
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if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn);
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bool compasFinish = !enemy->event(e);
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bool compasFinish = !enemy->event(e);
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enemyManager(compasFinish);
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enemyManager(compasFinish);
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}
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}
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@ -127,15 +150,15 @@ void Combat::updateEvents(sf::Event e) {
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void Combat::enemyManager(bool compasFinish) {
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void Combat::enemyManager(bool compasFinish) {
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if(compasFinish) {
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if(compasFinish) {
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Compas compas;
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Compas compas;
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if(isPlayerOne()) compas = player->getAttack();
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if(isPlayerOne()) compas = enemy->getAttack();
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else compas = enemy->getAttack();
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else compas = player->getAttack();
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if(!isAttack()) {
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if(!isAttack()) {
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if(!ia) {
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if(!ia) {
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bool hit;
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bool hit;
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if(isPlayerOne()) hit = !player->hitBy(compas);
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if(isPlayerOne()) hit = !player->hitBy(compas);
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else hit = !enemy->hitBy(compas);
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else hit = !enemy->hitBy(compas);
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if(!hit) {
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if(hit) {
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if(isPlayerOne())
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if(isPlayerOne())
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scoreEnemy->incrisScore();
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scoreEnemy->incrisScore();
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else
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else
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@ -149,6 +172,48 @@ void Combat::enemyManager(bool compasFinish) {
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}
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}
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}
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}
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void Combat::doMahWaves(bool p) {
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std::cout << "defensa jugador " << p << std::endl;
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std::vector<int> notes;
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if(p){
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notes = player->getAttack().getNotes();
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}
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else notes = enemy->getAttack().getNotes();
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if (notes.size() > 0){
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int anterior = notes[0];
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if(!p) anterior = 512+256*anterior;
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else anterior = 512-256*anterior;
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for(int i = 0; i < notes.size(); ++i){
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std::cout << notes[i] << std::endl;
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Wave* w = new Wave(p);
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//if(!p) w->setPosition(anterior,500);
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//else w->setPosition(512-512*anterior,500);
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w->setPosition(anterior,200);
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if(i<notes.size()) {
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if(!p) anterior += 184*notes[i+1];
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else anterior -= 184*notes[i+1];
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}
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waves.push_back(w);
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}
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// int anterior = 1;
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// if(!p) anterior = 512+256*anterior;
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// else anterior = 512-256*anterior;
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// for(int i = 0; i < 20; ++i){
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// //std::cout << 0 << std::endl;
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// Wave* w = new Wave(p);
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// //if(!p) w->setPosition(anterior,500);
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// //else w->setPosition(512-512*anterior,500);
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// w->setPosition(anterior,200);
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// if(i<20) {
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// if(!p) anterior += 128*4;
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// else anterior -= 128*4;
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// }
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// waves.push_back(w);
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}
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}
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void Combat::animationTo(bool toEnemy, float deltaTime) {
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void Combat::animationTo(bool toEnemy, float deltaTime) {
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if (toEnemy) {
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if (toEnemy) {
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@ -9,35 +9,38 @@
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#include "actor.hpp"
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#include "actor.hpp"
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#include "soundmanager.hpp"
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#include "soundmanager.hpp"
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#include "score.hpp"
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#include "score.hpp"
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#include "wave.hpp"
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class Combat : public Scene {
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class Combat : public Scene {
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public:
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Combat();
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Combat(bool ia);
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Combat(const Combat& m) = delete;
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Combat(const Combat&& m) = delete;
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Combat& operator=(Combat& m) = delete;
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Combat& operator=(Combat&& m) = delete;
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void update(float deltaTime, sf::RenderWindow *window) final override;
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void draw(sf::RenderWindow *window) final override;
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void updateEvents(sf::Event e) final override;
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private:
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bool ia;
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CombatState::combatState state;
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Actor *player, *enemy;
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float time;
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sf::Texture _text, _haloT, _plataformT;
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public:
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sf::Sprite _background, _halo, _plataform;
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Combat();
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sf::Shader _shader, _shaderHalo;
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~Combat();
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Combat(bool ia);
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Combat(const Combat& m) = delete;
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Combat(const Combat&& m) = delete;
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Combat& operator=(Combat& m) = delete;
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|
Combat& operator=(Combat&& m) = delete;
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void update(float deltaTime, sf::RenderWindow *window) final override;
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void draw(sf::RenderWindow *window) final override;
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void updateEvents(sf::Event e) final override;
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|
private:
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bool playerOneTurn, ia, attacking, toEnemy;
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Actor *player, *enemy;
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float time;
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CombatState::combatState state;
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std::vector<Wave*> waves;
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sf::Texture _text, _haloT, _plataformT;
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|
sf::Sprite _background, _halo, _plataform;
|
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sf::Shader _shader, _shaderHalo;
|
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Score *scoreEnemy, *scorePlayer;
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void initShader();
|
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void enemyManager(bool aux);
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void animationTo(bool toEnemy, float deltaTime);
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bool isAttack() const;
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bool isPlayerOne() const;
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void updateHalo();
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void doMahWaves(bool p);
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|
|
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Score *scoreEnemy, *scorePlayer;
|
|
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void initShader();
|
|
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void enemyManager(bool aux);
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|
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void animationTo(bool toEnemy, float deltaTime);
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|
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bool isAttack() const;
|
|
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bool isPlayerOne() const;
|
|
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void updateHalo();
|
|
||||||
};
|
};
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|
|
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#endif // COMBAT_H
|
#endif // COMBAT_H
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|
|
|
@ -8,6 +8,7 @@
|
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#include <stdlib.h> /* getenv */
|
#include <stdlib.h> /* getenv */
|
||||||
#include <stdlib.h> /* srand, rand */
|
#include <stdlib.h> /* srand, rand */
|
||||||
#include <time.h> /* time */
|
#include <time.h> /* time */
|
||||||
|
#include <iterator> // std::iterator, std::input_iterator_tag
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "soundmanager.hpp"
|
#include "soundmanager.hpp"
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|
@ -42,7 +43,7 @@ enum gameScene{menu,inGame,help,credits};
|
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}
|
}
|
||||||
|
|
||||||
namespace PlayerState {
|
namespace PlayerState {
|
||||||
enum playerState{idle, attacking, inMidle, hurt};
|
enum playerState{idle, attacking, inMidle, hurt, success};
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace CombatState {
|
namespace CombatState {
|
||||||
|
|
|
@ -51,6 +51,12 @@ bool Compas::isFailed() const {
|
||||||
return failed;
|
return failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::vector<int>& Compas::getNotes() const
|
||||||
|
{
|
||||||
|
return notes;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int Compas::get (int i) const {
|
int Compas::get (int i) const {
|
||||||
return notes[i];
|
return notes[i];
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,6 +25,7 @@ public:
|
||||||
bool isPressed() const;
|
bool isPressed() const;
|
||||||
bool isFailed() const;
|
bool isFailed() const;
|
||||||
bool operator ==(const Compas& d) const;
|
bool operator ==(const Compas& d) const;
|
||||||
|
const std::vector<int> &getNotes() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // COMPAS_HPP
|
#endif // COMPAS_HPP
|
||||||
|
|
|
@ -21,6 +21,7 @@ Game* Game::i() {
|
||||||
void Game::run() {
|
void Game::run() {
|
||||||
sf::Clock c;
|
sf::Clock c;
|
||||||
sf::RenderWindow window(sf::VideoMode(W_WIDTH, W_HEIGHT), "( ( ( Radio Waves ) ) )");
|
sf::RenderWindow window(sf::VideoMode(W_WIDTH, W_HEIGHT), "( ( ( Radio Waves ) ) )");
|
||||||
|
window.setKeyRepeatEnabled(false);
|
||||||
float oldTime = c.getElapsedTime().asSeconds();
|
float oldTime = c.getElapsedTime().asSeconds();
|
||||||
while (isRunning) {
|
while (isRunning) {
|
||||||
float time = c.getElapsedTime().asSeconds();
|
float time = c.getElapsedTime().asSeconds();
|
||||||
|
|
|
@ -10,6 +10,7 @@ MyGame::MyGame() {
|
||||||
_scenes[GameScene::credits] = _menu;
|
_scenes[GameScene::credits] = _menu;
|
||||||
std::cout << "in menu" << std::endl;
|
std::cout << "in menu" << std::endl;
|
||||||
SoundManager::load();
|
SoundManager::load();
|
||||||
|
SoundManager::setGlobalSoundVolumen(50);
|
||||||
SoundManager::setLoop(true, "intro");
|
SoundManager::setLoop(true, "intro");
|
||||||
SoundManager::playMusic("intro");
|
SoundManager::playMusic("intro");
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,6 +25,9 @@ bool Player::event(sf::Event e) {
|
||||||
switch(e.type) {
|
switch(e.type) {
|
||||||
case (sf::Event::KeyPressed):
|
case (sf::Event::KeyPressed):
|
||||||
if(e.key.code == sf::Keyboard::C) {
|
if(e.key.code == sf::Keyboard::C) {
|
||||||
|
std::string sample = "note"+std::to_string(rand()%4+1);
|
||||||
|
SoundManager::playSound(sample);
|
||||||
|
std::cout << "playing sample " << sample << std::endl;
|
||||||
compas.start();
|
compas.start();
|
||||||
error = false;
|
error = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,16 @@ sf::SoundBuffer SoundManager::atk17;
|
||||||
sf::SoundBuffer SoundManager::atk18;
|
sf::SoundBuffer SoundManager::atk18;
|
||||||
sf::SoundBuffer SoundManager::atk19;
|
sf::SoundBuffer SoundManager::atk19;
|
||||||
sf::SoundBuffer SoundManager::atk20;
|
sf::SoundBuffer SoundManager::atk20;
|
||||||
|
sf::SoundBuffer SoundManager::fail1;
|
||||||
|
sf::SoundBuffer SoundManager::fail2;
|
||||||
|
sf::SoundBuffer SoundManager::fail3;
|
||||||
|
sf::SoundBuffer SoundManager::fail4;
|
||||||
|
sf::SoundBuffer SoundManager::fail5;
|
||||||
|
sf::SoundBuffer SoundManager::fail6;
|
||||||
|
sf::SoundBuffer SoundManager::note1;
|
||||||
|
sf::SoundBuffer SoundManager::note2;
|
||||||
|
sf::SoundBuffer SoundManager::note3;
|
||||||
|
sf::SoundBuffer SoundManager::note4;
|
||||||
|
|
||||||
std::map<std::string, sf::Sound> SoundManager::soundMap;
|
std::map<std::string, sf::Sound> SoundManager::soundMap;
|
||||||
std::map<std::string, sf::Music> SoundManager::musicMap;
|
std::map<std::string, sf::Music> SoundManager::musicMap;
|
||||||
|
@ -83,6 +92,26 @@ void SoundManager::load(){
|
||||||
soundMap["atk19"].setBuffer(atk19);
|
soundMap["atk19"].setBuffer(atk19);
|
||||||
ASSERT(atk20.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/20.wav"));
|
ASSERT(atk20.loadFromFile(WORK_DIR+"Resources/Sounds/Samples/20.wav"));
|
||||||
soundMap["atk20"].setBuffer(atk20);
|
soundMap["atk20"].setBuffer(atk20);
|
||||||
|
ASSERT(fail1.loadFromFile(WORK_DIR+"Resources/Sounds/Fails/1.wav"));
|
||||||
|
soundMap["fail1"].setBuffer(fail1);
|
||||||
|
ASSERT(fail2.loadFromFile(WORK_DIR+"Resources/Sounds/Fails/2.wav"));
|
||||||
|
soundMap["fail2"].setBuffer(fail2);
|
||||||
|
ASSERT(fail3.loadFromFile(WORK_DIR+"Resources/Sounds/Fails/3.wav"));
|
||||||
|
soundMap["fail3"].setBuffer(fail3);
|
||||||
|
ASSERT(fail4.loadFromFile(WORK_DIR+"Resources/Sounds/Fails/4.wav"));
|
||||||
|
soundMap["fail4"].setBuffer(fail4);
|
||||||
|
ASSERT(fail5.loadFromFile(WORK_DIR+"Resources/Sounds/Fails/5.wav"));
|
||||||
|
soundMap["fail5"].setBuffer(fail5);
|
||||||
|
ASSERT(fail6.loadFromFile(WORK_DIR+"Resources/Sounds/Fails/6.wav"));
|
||||||
|
soundMap["fail6"].setBuffer(fail6);
|
||||||
|
ASSERT(note1.loadFromFile(WORK_DIR+"Resources/Sounds/Notes/1.wav"));
|
||||||
|
soundMap["note1"].setBuffer(note1);
|
||||||
|
ASSERT(note2.loadFromFile(WORK_DIR+"Resources/Sounds/Notes/2.wav"));
|
||||||
|
soundMap["note2"].setBuffer(note2);
|
||||||
|
ASSERT(note3.loadFromFile(WORK_DIR+"Resources/Sounds/Notes/3.wav"));
|
||||||
|
soundMap["note3"].setBuffer(note3);
|
||||||
|
ASSERT(note4.loadFromFile(WORK_DIR+"Resources/Sounds/Notes/4.wav"));
|
||||||
|
soundMap["note4"].setBuffer(note4);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,6 +49,16 @@ class SoundManager {
|
||||||
static sf::SoundBuffer atk18;
|
static sf::SoundBuffer atk18;
|
||||||
static sf::SoundBuffer atk19;
|
static sf::SoundBuffer atk19;
|
||||||
static sf::SoundBuffer atk20;
|
static sf::SoundBuffer atk20;
|
||||||
|
static sf::SoundBuffer fail1;
|
||||||
|
static sf::SoundBuffer fail2;
|
||||||
|
static sf::SoundBuffer fail3;
|
||||||
|
static sf::SoundBuffer fail4;
|
||||||
|
static sf::SoundBuffer fail5;
|
||||||
|
static sf::SoundBuffer fail6;
|
||||||
|
static sf::SoundBuffer note1;
|
||||||
|
static sf::SoundBuffer note2;
|
||||||
|
static sf::SoundBuffer note3;
|
||||||
|
static sf::SoundBuffer note4;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,20 +1,28 @@
|
||||||
#include "wave.hpp"
|
#include "wave.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
bool Wave::getDirection() const
|
||||||
|
{
|
||||||
|
return direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
Wave::Wave(bool dir){
|
Wave::Wave(bool dir){
|
||||||
direction = dir;
|
direction = dir;
|
||||||
ASSERT(texture.loadFromFile(spriteFile));
|
ASSERT(texture.loadFromFile(spriteFile));
|
||||||
setTexture(texture);
|
setTexture(texture);
|
||||||
sf::IntRect rect = sf::IntRect(0, 0, texture.getSize().x, texture.getSize().y);
|
setOrigin(texture.getSize().x/2,0);
|
||||||
setTextureRect(rect);
|
// sf::IntRect rect = sf::IntRect(0, 0, texture.getSize().x, texture.getSize().y);
|
||||||
|
// setTextureRect(rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Wave::update(float deltaTime){
|
void Wave::update(float deltaTime){
|
||||||
float pos = getPosition().x;
|
float pos = getPosition().x;
|
||||||
if (direction){
|
if (direction){
|
||||||
pos += 0; // AMOUNT??
|
pos += 640*deltaTime; // AMOUNT??
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
pos -= 0; // ""
|
pos -= 640*deltaTime; // ""
|
||||||
}
|
}
|
||||||
setPosition(pos, getPosition().y);
|
setPosition(pos, getPosition().y);
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,10 +6,6 @@ class Wave : public sf::Sprite{
|
||||||
private:
|
private:
|
||||||
//CONFIG
|
//CONFIG
|
||||||
const std::string spriteFile = WORK_DIR+"Resources/pulsation.png";
|
const std::string spriteFile = WORK_DIR+"Resources/pulsation.png";
|
||||||
//POSICIO PLAYER 1
|
|
||||||
float posX1 = W_WIDTH*0.05f, posY1 = W_HEIGHT*0.6f;
|
|
||||||
//POSICIO PLAYER 2
|
|
||||||
float posX2 = W_WIDTH*0.65f, posY2 = W_HEIGHT*0.6f;
|
|
||||||
//END CONFIG
|
//END CONFIG
|
||||||
|
|
||||||
bool direction; //TRUE => CAP A LA DRETA
|
bool direction; //TRUE => CAP A LA DRETA
|
||||||
|
@ -17,9 +13,9 @@ private:
|
||||||
sf::Texture texture;
|
sf::Texture texture;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Wave();
|
|
||||||
Wave(bool dir);
|
Wave(bool dir);
|
||||||
void update(float deltaTime);
|
void update(float deltaTime);
|
||||||
|
bool getDirection() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // WAVE_HPP
|
#endif // WAVE_HPP
|
||||||
|
|
|
@ -1,15 +0,0 @@
|
||||||
QMAKE_DEFAULT_INCDIRS = \
|
|
||||||
/usr/include/c++/6 \
|
|
||||||
/usr/include/x86_64-linux-gnu/c++/6 \
|
|
||||||
/usr/include/c++/6/backward \
|
|
||||||
/usr/lib/gcc/x86_64-linux-gnu/6/include \
|
|
||||||
/usr/local/include \
|
|
||||||
/usr/lib/gcc/x86_64-linux-gnu/6/include-fixed \
|
|
||||||
/usr/include/x86_64-linux-gnu \
|
|
||||||
/usr/include
|
|
||||||
QMAKE_DEFAULT_LIBDIRS = \
|
|
||||||
/usr/lib/gcc/x86_64-linux-gnu/6 \
|
|
||||||
/usr/lib/x86_64-linux-gnu \
|
|
||||||
/usr/lib \
|
|
||||||
/lib/x86_64-linux-gnu \
|
|
||||||
/lib
|
|
|
@ -1,727 +0,0 @@
|
||||||
#############################################################################
|
|
||||||
# Makefile for building: VaporWaveWars
|
|
||||||
# Generated by qmake (3.0) (Qt 5.7.0)
|
|
||||||
# Project: ../VaporWaveWars/VaporWaveWars.pro
|
|
||||||
# Template: app
|
|
||||||
# Command: /home/martiruhay/Qt/5.7/gcc_64/bin/qmake -spec linux-g++ CONFIG+=debug CONFIG+=qml_debug -o Makefile ../VaporWaveWars/VaporWaveWars.pro
|
|
||||||
#############################################################################
|
|
||||||
|
|
||||||
MAKEFILE = Makefile
|
|
||||||
|
|
||||||
####### Compiler, tools and options
|
|
||||||
|
|
||||||
CC = gcc
|
|
||||||
CXX = g++
|
|
||||||
DEFINES = -DQT_QML_DEBUG
|
|
||||||
CFLAGS = -pipe -g -Wall -W -fPIC $(DEFINES)
|
|
||||||
CXXFLAGS = -pipe -std=c++11 -g -std=gnu++11 -Wall -W -fPIC $(DEFINES)
|
|
||||||
INCPATH = -I../VaporWaveWars -I. -I../../../Qt/5.7/gcc_64/mkspecs/linux-g++
|
|
||||||
QMAKE = /home/martiruhay/Qt/5.7/gcc_64/bin/qmake
|
|
||||||
DEL_FILE = rm -f
|
|
||||||
CHK_DIR_EXISTS= test -d
|
|
||||||
MKDIR = mkdir -p
|
|
||||||
COPY = cp -f
|
|
||||||
COPY_FILE = cp -f
|
|
||||||
COPY_DIR = cp -f -R
|
|
||||||
INSTALL_FILE = install -m 644 -p
|
|
||||||
INSTALL_PROGRAM = install -m 755 -p
|
|
||||||
INSTALL_DIR = cp -f -R
|
|
||||||
DEL_FILE = rm -f
|
|
||||||
SYMLINK = ln -f -s
|
|
||||||
DEL_DIR = rmdir
|
|
||||||
MOVE = mv -f
|
|
||||||
TAR = tar -cf
|
|
||||||
COMPRESS = gzip -9f
|
|
||||||
DISTNAME = VaporWaveWars1.0.0
|
|
||||||
DISTDIR = /home/martiruhay/GJB/WaveGGJ17/build-VaporWaveWars-Desktop_Qt_5_7_0_GCC_64bit-Debug/.tmp/VaporWaveWars1.0.0
|
|
||||||
LINK = g++
|
|
||||||
LFLAGS =
|
|
||||||
LIBS = $(SUBLIBS) -lsfml-system -lsfml-graphics -lsfml-window -lsfml-audio
|
|
||||||
AR = ar cqs
|
|
||||||
RANLIB =
|
|
||||||
SED = sed
|
|
||||||
STRIP = strip
|
|
||||||
|
|
||||||
####### Output directory
|
|
||||||
|
|
||||||
OBJECTS_DIR = ./
|
|
||||||
|
|
||||||
####### Files
|
|
||||||
|
|
||||||
SOURCES = ../VaporWaveWars/main.cpp \
|
|
||||||
../VaporWaveWars/game.cpp \
|
|
||||||
../VaporWaveWars/mygame.cpp \
|
|
||||||
../VaporWaveWars/button.cpp \
|
|
||||||
../VaporWaveWars/character.cpp \
|
|
||||||
../VaporWaveWars/compas.cpp \
|
|
||||||
../VaporWaveWars/scene.cpp \
|
|
||||||
../VaporWaveWars/menu.cpp \
|
|
||||||
../VaporWaveWars/combat.cpp \
|
|
||||||
../VaporWaveWars/player.cpp \
|
|
||||||
../VaporWaveWars/iaenemy.cpp \
|
|
||||||
../VaporWaveWars/actor.cpp \
|
|
||||||
../VaporWaveWars/soundmanager.cpp \
|
|
||||||
../VaporWaveWars/score.cpp \
|
|
||||||
../VaporWaveWars/wave.cpp
|
|
||||||
OBJECTS = main.o \
|
|
||||||
game.o \
|
|
||||||
mygame.o \
|
|
||||||
button.o \
|
|
||||||
character.o \
|
|
||||||
compas.o \
|
|
||||||
scene.o \
|
|
||||||
menu.o \
|
|
||||||
combat.o \
|
|
||||||
player.o \
|
|
||||||
iaenemy.o \
|
|
||||||
actor.o \
|
|
||||||
soundmanager.o \
|
|
||||||
score.o \
|
|
||||||
wave.o
|
|
||||||
DIST = ../../../Qt/5.7/gcc_64/mkspecs/features/spec_pre.prf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/unix.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/linux.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/sanitize.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/gcc-base.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/gcc-base-unix.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/g++-base.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/common/g++-unix.conf \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/qconfig.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dcore.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dcore_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dextras.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dextras_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dinput.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dinput_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dlogic.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dlogic_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquick.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquick_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquickextras.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquickextras_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquickinput.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquickinput_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquickrender.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3dquickrender_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3drender.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_3drender_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_bluetooth.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_bluetooth_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_bootstrap_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_clucene_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_concurrent.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_concurrent_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_core.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_core_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_dbus.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_dbus_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_designer.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_designer_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_designercomponents_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_eglfs_device_lib_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_gamepad.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_gamepad_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_gui.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_gui_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_help.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_help_private.pri \
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/modules/qt_lib_location.pri \
|
|
||||||
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../VaporWaveWars/VaporWaveWars.pro game.hpp \
|
|
||||||
mygame.hpp \
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||||||
commons.hpp \
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||||||
button.hpp \
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||||||
character.hpp \
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||||||
compas.hpp \
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||||||
scene.hpp \
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||||||
menu.hpp \
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||||||
combat.hpp \
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||||||
player.hpp \
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||||||
iaenemy.hpp \
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||||||
actor.hpp \
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||||||
soundmanager.hpp \
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||||||
score.hpp \
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||||||
wave.hpp ../VaporWaveWars/main.cpp \
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
QMAKE_TARGET = VaporWaveWars
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||||||
DESTDIR =
|
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||||||
TARGET = VaporWaveWars
|
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||||||
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||||||
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||||||
first: all
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|
||||||
####### Build rules
|
|
||||||
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|
||||||
$(TARGET): $(OBJECTS)
|
|
||||||
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
|
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||||||
|
|
||||||
Makefile: ../VaporWaveWars/VaporWaveWars.pro ../../../Qt/5.7/gcc_64/mkspecs/linux-g++/qmake.conf ../../../Qt/5.7/gcc_64/mkspecs/features/spec_pre.prf \
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||||||
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||||||
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||||||
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|
||||||
../../../Qt/5.7/gcc_64/mkspecs/linux-g++/qmake.conf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/spec_post.prf:
|
|
||||||
.qmake.stash:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/exclusive_builds.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/default_pre.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/resolve_config.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/default_post.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/qml_debug.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/warn_on.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/file_copies.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/testcase_targets.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/exceptions.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/yacc.prf:
|
|
||||||
../../../Qt/5.7/gcc_64/mkspecs/features/lex.prf:
|
|
||||||
../VaporWaveWars/VaporWaveWars.pro:
|
|
||||||
qmake: FORCE
|
|
||||||
@$(QMAKE) -spec linux-g++ CONFIG+=debug CONFIG+=qml_debug -o Makefile ../VaporWaveWars/VaporWaveWars.pro
|
|
||||||
|
|
||||||
qmake_all: FORCE
|
|
||||||
|
|
||||||
|
|
||||||
all: Makefile $(TARGET)
|
|
||||||
|
|
||||||
dist: distdir FORCE
|
|
||||||
(cd `dirname $(DISTDIR)` && $(TAR) $(DISTNAME).tar $(DISTNAME) && $(COMPRESS) $(DISTNAME).tar) && $(MOVE) `dirname $(DISTDIR)`/$(DISTNAME).tar.gz . && $(DEL_FILE) -r $(DISTDIR)
|
|
||||||
|
|
||||||
distdir: FORCE
|
|
||||||
@test -d $(DISTDIR) || mkdir -p $(DISTDIR)
|
|
||||||
$(COPY_FILE) --parents $(DIST) $(DISTDIR)/
|
|
||||||
|
|
||||||
|
|
||||||
clean: compiler_clean
|
|
||||||
-$(DEL_FILE) $(OBJECTS)
|
|
||||||
-$(DEL_FILE) *~ core *.core
|
|
||||||
|
|
||||||
|
|
||||||
distclean: clean
|
|
||||||
-$(DEL_FILE) $(TARGET)
|
|
||||||
-$(DEL_FILE) .qmake.stash
|
|
||||||
-$(DEL_FILE) Makefile
|
|
||||||
|
|
||||||
|
|
||||||
####### Sub-libraries
|
|
||||||
|
|
||||||
check: first
|
|
||||||
|
|
||||||
benchmark: first
|
|
||||||
|
|
||||||
compiler_yacc_decl_make_all:
|
|
||||||
compiler_yacc_decl_clean:
|
|
||||||
compiler_yacc_impl_make_all:
|
|
||||||
compiler_yacc_impl_clean:
|
|
||||||
compiler_lex_make_all:
|
|
||||||
compiler_lex_clean:
|
|
||||||
compiler_clean:
|
|
||||||
|
|
||||||
####### Compile
|
|
||||||
|
|
||||||
main.o: ../VaporWaveWars/main.cpp ../VaporWaveWars/mygame.hpp \
|
|
||||||
../VaporWaveWars/game.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/menu.hpp \
|
|
||||||
../VaporWaveWars/scene.hpp \
|
|
||||||
../VaporWaveWars/button.hpp \
|
|
||||||
../VaporWaveWars/combat.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp \
|
|
||||||
../VaporWaveWars/player.hpp \
|
|
||||||
../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/iaenemy.hpp \
|
|
||||||
../VaporWaveWars/score.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o ../VaporWaveWars/main.cpp
|
|
||||||
|
|
||||||
game.o: ../VaporWaveWars/game.cpp ../VaporWaveWars/game.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o game.o ../VaporWaveWars/game.cpp
|
|
||||||
|
|
||||||
mygame.o: ../VaporWaveWars/mygame.cpp ../VaporWaveWars/mygame.hpp \
|
|
||||||
../VaporWaveWars/game.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/menu.hpp \
|
|
||||||
../VaporWaveWars/scene.hpp \
|
|
||||||
../VaporWaveWars/button.hpp \
|
|
||||||
../VaporWaveWars/combat.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp \
|
|
||||||
../VaporWaveWars/player.hpp \
|
|
||||||
../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/iaenemy.hpp \
|
|
||||||
../VaporWaveWars/score.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o mygame.o ../VaporWaveWars/mygame.cpp
|
|
||||||
|
|
||||||
button.o: ../VaporWaveWars/button.cpp ../VaporWaveWars/button.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o button.o ../VaporWaveWars/button.cpp
|
|
||||||
|
|
||||||
character.o: ../VaporWaveWars/character.cpp ../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o character.o ../VaporWaveWars/character.cpp
|
|
||||||
|
|
||||||
compas.o: ../VaporWaveWars/compas.cpp ../VaporWaveWars/compas.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o compas.o ../VaporWaveWars/compas.cpp
|
|
||||||
|
|
||||||
scene.o: ../VaporWaveWars/scene.cpp ../VaporWaveWars/scene.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/game.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o scene.o ../VaporWaveWars/scene.cpp
|
|
||||||
|
|
||||||
menu.o: ../VaporWaveWars/menu.cpp ../VaporWaveWars/menu.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/scene.hpp \
|
|
||||||
../VaporWaveWars/game.hpp \
|
|
||||||
../VaporWaveWars/button.hpp \
|
|
||||||
../VaporWaveWars/mygame.hpp \
|
|
||||||
../VaporWaveWars/combat.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp \
|
|
||||||
../VaporWaveWars/player.hpp \
|
|
||||||
../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/iaenemy.hpp \
|
|
||||||
../VaporWaveWars/score.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o menu.o ../VaporWaveWars/menu.cpp
|
|
||||||
|
|
||||||
combat.o: ../VaporWaveWars/combat.cpp ../VaporWaveWars/combat.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp \
|
|
||||||
../VaporWaveWars/scene.hpp \
|
|
||||||
../VaporWaveWars/game.hpp \
|
|
||||||
../VaporWaveWars/player.hpp \
|
|
||||||
../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/iaenemy.hpp \
|
|
||||||
../VaporWaveWars/score.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o combat.o ../VaporWaveWars/combat.cpp
|
|
||||||
|
|
||||||
player.o: ../VaporWaveWars/player.cpp ../VaporWaveWars/player.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp \
|
|
||||||
../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/character.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o player.o ../VaporWaveWars/player.cpp
|
|
||||||
|
|
||||||
iaenemy.o: ../VaporWaveWars/iaenemy.cpp ../VaporWaveWars/iaenemy.hpp \
|
|
||||||
../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o iaenemy.o ../VaporWaveWars/iaenemy.cpp
|
|
||||||
|
|
||||||
actor.o: ../VaporWaveWars/actor.cpp ../VaporWaveWars/actor.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/character.hpp \
|
|
||||||
../VaporWaveWars/compas.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o actor.o ../VaporWaveWars/actor.cpp
|
|
||||||
|
|
||||||
soundmanager.o: ../VaporWaveWars/soundmanager.cpp ../VaporWaveWars/soundmanager.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o soundmanager.o ../VaporWaveWars/soundmanager.cpp
|
|
||||||
|
|
||||||
score.o: ../VaporWaveWars/score.cpp ../VaporWaveWars/score.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o score.o ../VaporWaveWars/score.cpp
|
|
||||||
|
|
||||||
wave.o: ../VaporWaveWars/wave.cpp ../VaporWaveWars/wave.hpp \
|
|
||||||
../VaporWaveWars/commons.hpp \
|
|
||||||
../VaporWaveWars/soundmanager.hpp
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o wave.o ../VaporWaveWars/wave.cpp
|
|
||||||
|
|
||||||
####### Install
|
|
||||||
|
|
||||||
install: FORCE
|
|
||||||
|
|
||||||
uninstall: FORCE
|
|
||||||
|
|
||||||
FORCE:
|
|
||||||
|
|
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Reference in a new issue