plataform 3 color

This commit is contained in:
serk 2017-01-21 22:54:28 +01:00
parent 7700e2f0f4
commit 0b4a5f21d3

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@ -1,14 +1,16 @@
uniform float time; uniform float time;
uniform bool blue; uniform float type;
uniform sampler2D texture; uniform sampler2D texture;
void main(void) { void main(void) {
float transpa = max (sin(time*5.)*200., 75.)*gl_TexCoord[0].y; //transparencia entre 100 y 50 //transparencia entre 100 y 50
float transpa = max (sin(time*5.)*200., 75.)*gl_TexCoord[0].y;
// vec4 color = vec4 (246.,111.,231.,transpa)/255.; // vec4 color = vec4 (246.,111.,231.,transpa)/255.;
// if (blue) color = vec4(0.,153.,253.,transpa)/255.; // if (blue) color = vec4(0.,153.,253.,transpa)/255.;
vec4 color = vec4 (255.,167.,245.,transpa)/255.; vec4 color = vec4 (255.,255.,0.,transpa)/255.; //amarillo = 0
if (blue) color = vec4(122.,202.,255.,transpa)/255.; if (type == 1) color = vec4(122.,202.,255.,transpa)/255.; //azul = 1
else if (type == 2) color = vec4(255.,167.,245.,transpa)/255.; //rosa = 2
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy); vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
gl_FragColor = pixel * color; gl_FragColor = pixel * color;