merge fix

This commit is contained in:
serk 2017-01-21 03:07:55 +01:00
parent f090173a1e
commit 0859b78f94
3 changed files with 4 additions and 4 deletions

View file

@ -14,10 +14,10 @@ void Combat::update(float deltaTime, sf::RenderWindow *window) {
void Combat::draw(sf::RenderWindow *window) {
player.draw(window);
enemy->draw(window);
//draw background
}
void Combat::updateButtons(sf::Event e) {
void Combat::updateEvents(sf::Event e) {
if (playerOneTurn) playerOneTurn = player.event(e);
else if (!ia) playerOneTurn = !enemy->event(e);
}

View file

@ -17,7 +17,7 @@ public:
Combat& operator=(Combat&& m) = delete;
void update(float deltaTime, sf::RenderWindow *window) final override;
void draw(sf::RenderWindow *window) final override;
void updateButtons(sf::Event e) final override;
void updateEvents(sf::Event e) final override;
private:
Compas compas;
bool playerOneTurn, ia;

View file

@ -10,7 +10,7 @@ class Scene
virtual ~Scene();
virtual void update(float deltaTime, sf::RenderWindow *window) = 0;
virtual void draw(sf::RenderWindow *window) = 0;
virtual void updateEvents(sf::Event) = 0;
virtual void updateEvents(sf::Event e) = 0;
protected:
Game* parent;
};